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Dead Cells update 35: The End is Near patch notes

Ana sayfa / Patch Notes

We know you’ve been waiting, and it’s finally here! Dead Cells update 35: The End is Near is live, and it’s overflowing with cursed content! Dive into a treasure trove of new features designed to challenge and reward you, all centered around our iconic Curse mechanic. This update is all about risk and reward, pushing your skills to the limit for a chance at incredible power.

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New Curse Additions:

3 new mobs:

won’t spawn randomly in your run! (yeah, we know mobs giving curses sounds a bit scary and even annoying)

There is a new biome effect, Cursed Biomes, which features the new cursed mobs in exchange for extra rewards. You can choose to go into it with its rewards, or go to the other biomes that don’t have any scary cursed mobs.

Here is more info about how Cursed Biome works in your run:

With new infested monsters, we of course prepared more powerful weapons and mutations for you:

3 new weapons:

3 new mutations (all colorless):

Also, after digesting a bunch of suggestions from you guys, we’ve done a bunch of reworking and rebalancing on the legendary weapons that needed it.

New legendary affixes:

Some notable balances:

New head customization:What do we have in the Tailor’s Daughter’s secret stash?

New routing

Yes, this does mean that you can now go to both Return to Castlevania biomes in one run…

More accessibility options:

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